This is the third part of our four-part series.

While we could use the materials that are imported with our model and use them with Arnold Render, we can also use Arnold’s native materials and create our renders quicker with 3ds Max. The settings we use for our materials affect object displacements and opacity.

In this example, we’re using a computer with the following specifications: An Intel i7 processor with 2.8GHz, 32GB of RAM, an Nvidia Quadro K2100M with 2GB, and a 64-bit Windows 10 Pro operating system.

This tutorial explains why we use certain settings when using materials and creating renders. For more information, please contact us at

Part 1 – Click Here!

Part 2 – Click Here!

Part 4 – Click Here!

Digital Drafting Systems – Revit to 3ds Max with Arnold Render Workflow – Part 3


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